JOURNAL ARTICLE

Pricing-Based Deep Reinforcement Learning for Live Video Streaming With Joint User Association and Resource Management in Mobile Edge Computing

Po-Yu ChouWei-Yu ChenChih-Yu WangRen‐Hung HwangWen-Tsuen Chen

Year: 2021 Journal:   IEEE Transactions on Wireless Communications Vol: 21 (6)Pages: 4310-4324   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Mobile Edge Computing (MEC) is a promising technique in the 5G Era to improve the Quality of Experience (QoE) for online video streaming due to its ability to reduce the backhaul transmission by caching certain content. However, it still takes effort to address the user association and video quality selection problem under the limited resource of MEC to fully support the low-latency demand for live video streaming. We found the optimization problem to be a non-linear integer programming, which is impossible to obtain a globally optimal solution under polynomial time. In this paper, we formulate the problem and derive the closed-form solution in the form of Lagrangian multipliers; the searching of the optimal variables is formulated as a Multi-Arm Bandit (MAB) and we propose a Deep Deterministic Policy Gradient (DDPG) based algorithm exploiting the supply-demand interpretation of the Lagrange dual problem. Simulation results show that our proposed approach achieves significant QoE improvement, especially in the low wireless resource and high user number scenario compared to other baselines.

Keywords:
Computer science Backhaul (telecommunications) Reinforcement learning Mobile edge computing Quality of experience Wireless Mathematical optimization Edge computing Lagrangian relaxation Lagrange multiplier Optimization problem Wireless network Enhanced Data Rates for GSM Evolution Computer network Artificial intelligence Quality of service Algorithm Telecommunications

Metrics

8
Cited By
0.61
FWCI (Field Weighted Citation Impact)
41
Refs
0.69
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Image and Video Quality Assessment
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Caching and Content Delivery
Physical Sciences →  Computer Science →  Computer Networks and Communications
IoT and Edge/Fog Computing
Physical Sciences →  Computer Science →  Computer Networks and Communications
© 2026 ScienceGate Book Chapters — All rights reserved.