JOURNAL ARTICLE

Workload Re-Allocation for Edge Computing With Server Collaboration: A Cooperative Queueing Game Approach

Changyan YiJun CaiTong ZhangKun ZhuBing ChenQiang Wu

Year: 2021 Journal:   IEEE Transactions on Mobile Computing Vol: 22 (5)Pages: 3095-3111   Publisher: IEEE Computer Society

Abstract

In this paper, a long-term workload management problem for multi-server edge computing with server collaboration is studied. In the considered model, mobile users' computation-intensive tasks are generated dynamically over the time and offloaded to associated edge servers according to pre-determined subscription agreements. Upon receiving the subscribed workload, each edge server can then decide to whether participate in server collaboration for enabling workload re-allocation (i.e., workload exchange) with other heterogeneously configured edge servers. Unlike most of the existing work, this paper takes into account both competitions and collaborations among strategic edge servers in sharing their computing capacities. To achieve the equilibrium for each edge server in minimizing its expected cost (including energy consumption, delay, transmission, configuration and pricing costs), a joint optimization is formulated for determining i) its amount of workload to undertake, ii) compensation price charged from peers, and iii) computing speed to adopt. To efficiently solve this problem, we propose a novel cooperative queueing game approach, which integrates a convex optimization, a core cost sharing scheme and a mapping rule. Theoretical analyses and extensive simulations are conducted to evaluate the performance of the proposed solution, and demonstrate its superiority over counterparts.

Keywords:
Computer science Server Workload Mobile edge computing Edge computing Distributed computing Enhanced Data Rates for GSM Evolution Queueing theory Resource allocation Computer network Computation offloading Game theory Cloud computing Operating system

Metrics

56
Cited By
6.96
FWCI (Field Weighted Citation Impact)
52
Refs
0.97
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

IoT and Edge/Fog Computing
Physical Sciences →  Computer Science →  Computer Networks and Communications
Blockchain Technology Applications and Security
Physical Sciences →  Computer Science →  Information Systems
Age of Information Optimization
Physical Sciences →  Computer Science →  Computer Networks and Communications

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