BOOK-CHAPTER

Computer Games Based on Artificial Intelligence

Weiwen He

Year: 2021 Lecture notes on data engineering and communications technologies Pages: 847-851   Publisher: Springer International Publishing
Keywords:
Pruning Computer chess Computer science Artificial intelligence Basis (linear algebra) Computer game Machine learning Multimedia Mathematics Advertising

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
9
Refs
0.19
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Sports Analytics and Performance
Social Sciences →  Economics, Econometrics and Finance →  Economics and Econometrics
Video Analysis and Summarization
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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