JOURNAL ARTICLE

Multi-Relational Graph Convolutional Networks for Skeleton-Based Action Recognition

Abstract

In motion, the interaction relationship between the human body parts is diversified. However, the existing action recognition methods based on the graph convolution neural networks (GCNs) can only deal with a single relation of skeletons. Even some works describe different relations of the skeleton, the adjacency matrices of different relation graphs are added together. This paper proposes a multi-relational GCNs for action recognition following the idea of describing different relations between entities by knowledge graphs. The natural connection relation, symmetric connection relation, and global connection relation of the human body parts are modeled respectively. The features of the relations are transmitted and integrated through the network, which can improve the representation ability of features. Meanwhile, this paper proposes a two-stream multi-relational graph convolution networks (2S-MRGCNs), which processes the joint flow and the body part flow of skeleton data respectively to represent the action more comprehensively. The experimental results show that the 2S-MRGCNs model proposed in this paper has achieved state-of-the-art results on action recognition in kinetics and NTU-RGB+D datasets.

Keywords:
Computer science Action recognition Relation (database) Connection (principal bundle) Theoretical computer science Relational model Graph Convolution (computer science) Artificial intelligence Adjacency list Skeleton (computer programming) Representation (politics) Pattern recognition (psychology) Adjacency matrix Relational database Artificial neural network Data mining Algorithm Mathematics

Metrics

5
Cited By
0.31
FWCI (Field Weighted Citation Impact)
48
Refs
0.59
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Anomaly Detection Techniques and Applications
Physical Sciences →  Computer Science →  Artificial Intelligence
Gait Recognition and Analysis
Physical Sciences →  Engineering →  Biomedical Engineering
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