JOURNAL ARTICLE

Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games

Won Joon YunSungwon YiJoongheon Kim

Year: 2021 Journal:   2021 IEEE International Conference on Systems, Man, and Cybernetics (SMC) Pages: 2967-2972

Abstract

In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because it is the most well-known RTS games in world-wide. In our proposed MADRL-based algorithm, distributed MADRL is fundamentally used that is called QMIX. In addition to QMIX-based distributed computation, we consider state categorization which is a novel preprocessing method for representation of graph attention. Furthermore, self-attention mechanisms are used for identifying the relationship among agents in the form of graphs. Based on these approaches, we propose a categorized state graph attention policy (CSGA-policy). As observed in the performance evaluation of our proposed CSGA-policy with the most well-known StarCraft II simulation environment, our proposed algorithm works well in various settings, as expected.

Keywords:
Reinforcement learning Computer science Artificial intelligence Preprocessor Graph Categorization Machine learning Computation Theoretical computer science Algorithm

Metrics

11
Cited By
1.35
FWCI (Field Weighted Citation Impact)
61
Refs
0.84
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Reinforcement Learning in Robotics
Physical Sciences →  Computer Science →  Artificial Intelligence
Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science

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