JOURNAL ARTICLE

Direct volume rendering of curvilinear volumes

Jane WihelmsJudy ChallingerNaim AlperShankar RamamoorthyArsi Vaziri

Year: 1990 Journal:   ACM SIGGRAPH Computer Graphics Vol: 24 (5)Pages: 41-47   Publisher: ACM SIGGRAPH

Abstract

Direct volume rendering can visualize sampled 3D scalar data as a continuous medium or extract features. However, it is generally slow. Furthermore, most algorithms for direct volume rendering have assumed rectilinear gridded data. This paper discusses methods for using direct volume rendering when the original volume is curvilinear, i.e., is divided into six-sided cells which are not necessarily equilateral hexahedra. One approach is to ray-cast such volumes directly. An alternative approach is to ray-cast such volumes directly. An alternative approach is to interpolate the sample volumes to a rectilinear grid, and use this regular volume for rendering. Advantages and disadvantages of the two approaches in terms of speed and image quality are explored.

Keywords:
Rendering (computer graphics) Curvilinear coordinates Volume rendering Tiled rendering Computer science Real-time rendering Computer graphics (images) 3D rendering Ray tracing (physics) Grid Regular grid Mathematics Geometry Software rendering Computer graphics Optics Physics

Metrics

26
Cited By
2.27
FWCI (Field Weighted Citation Impact)
20
Refs
0.87
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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