JOURNAL ARTICLE

Multi-user view-dependent rendering

Abstract

We present a novel architecture which allows rendering of a large-shared dataset at interactive rates on an inexpensive workstation. The idea is based on view-dependent rendering on a client-server network. The server stores the large dataset and manages the selection of the various levels of detail while the inexpensive clients receive a stream of update operations that generate the appropriate level of detail in an incremental fashion. These update operations are based on changes in the clients' view-parameters. Our approach dramatically reduces the amount of memory needed by each client and the entire computing system since the dataset is stored only once on the server's local memory. In addition, it decreases the load on the network as results of the incremental update contributed by view-dependent rendering.

Keywords:
Computer science Rendering (computer graphics) Workstation Architecture Client–server model Software rendering Distributed computing Operating system Server Computer graphics (images) Graphics 3D computer graphics

Metrics

2
Cited By
0.00
FWCI (Field Weighted Citation Impact)
0
Refs
0.48
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Image and Video Quality Assessment
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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