JOURNAL ARTICLE

Relation Regularized Scene Graph Generation

Yuyu GuoLianli GaoJingkuan SongPeng WangNicu SebeHeng Tao ShenXuelong Li

Year: 2021 Journal:   IEEE Transactions on Cybernetics Vol: 52 (7)Pages: 5961-5972   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Scene graph generation (SGG) is built on top of detected objects to predict object pairwise visual relations for describing the image content abstraction. Existing works have revealed that if the links between objects are given as prior knowledge, the performance of SGG is significantly improved. Inspired by this observation, in this article, we propose a relation regularized network (R2-Net), which can predict whether there is a relationship between two objects and encode this relation into object feature refinement and better SGG. Specifically, we first construct an affinity matrix among detected objects to represent the probability of a relationship between two objects. Graph convolution networks (GCNs) over this relation affinity matrix are then used as object encoders, producing relation-regularized representations of objects. With these relation-regularized features, our R2-Net can effectively refine object labels and generate scene graphs. Extensive experiments are conducted on the visual genome dataset for three SGG tasks (i.e., predicate classification, scene graph classification, and scene graph detection), demonstrating the effectiveness of our proposed method. Ablation studies also verify the key roles of our proposed components in performance improvement.

Keywords:
Scene graph Computer science Artificial intelligence Relation (database) ENCODE Pattern recognition (psychology) Graph Pairwise comparison Computer vision Theoretical computer science Data mining

Metrics

15
Cited By
1.33
FWCI (Field Weighted Citation Impact)
47
Refs
0.81
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Multimodal Machine Learning Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Topic Modeling
Physical Sciences →  Computer Science →  Artificial Intelligence
Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence

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