JOURNAL ARTICLE

Modern Virtual Reality Headsets

Vladislav AngelovEmiliyan PetkovGeorgi ShipkovenskiTeodor Kalushkov

Year: 2020 Journal:   2020 International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA) Pages: 1-5

Abstract

The virtual reality (VR) industry has greatly evolved over the recent years. VR, being an extremely promising technology, has already found its use in various different areas, and most likely will continue to expand further. Thanks to the accumulated scientific knowledge base in the field of VR, technological progress and human enthusiasm, new ways of providing a better, more effective immersive experience in VR are constantly emerging. In this paper, we investigate the hardware aspect of the current VR technologies. We examine the classification of modern VR head-mounted displays (HMDs) and conduct a comparative analysis on an example of several relevant for today headsets, such as: Oculus Rift S, HTC Vive Pro, HTC Vive Cosmos, Valve Index and Samsung HMD Odyssey+. The results of the analysis show that overall HTC Vive Pro has the best qualities among the other devices. In addition, based on this study, we choose this VR headset to be used in the future development of an industrial training VR simulator, to the process of which a separate article will be devoted.

Keywords:
Headset Virtual reality Computer science Optical head-mounted display Human–computer interaction Field (mathematics) Process (computing) Multimedia Artificial intelligence Telecommunications

Metrics

103
Cited By
8.21
FWCI (Field Weighted Citation Impact)
19
Refs
0.98
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Teleoperation and Haptic Systems
Physical Sciences →  Engineering →  Mechanical Engineering

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