JOURNAL ARTICLE

Indoor Navigation in Stadium using Virtual Reality

Swaleha KhanAshwini PatilGauri KadamAshish Jadhav

Year: 2020 Journal:   ITM Web of Conferences Vol: 32 Pages: 03002-03002   Publisher: EDP Sciences

Abstract

Virtual Reality is a computer generated scenario that simulates a realistic experience. Current popular online maps majorly provide two-dimensional upper views of buildings. It becomes difficult to visualize the interiors of a place. Indoor navigation using VR technology addresses the problem of visualizing the interior infrastructure of huge complex buildings like stadium. This paper ‘Indoor Navigation in Stadium using Virtual Reality’ aims to provide highly realistic and immersive experience by incorporating an app that uses 360 degree images to serve the purpose. The paper explains how WebVR technology can be used effectively in order to provide a three dimensional view of the stadium with navigation functionalities to the users.

Keywords:
Stadium Virtual reality Computer science Human–computer interaction Multimedia Computer graphics (images)

Metrics

2
Cited By
0.00
FWCI (Field Weighted Citation Impact)
6
Refs
0.07
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Teleoperation and Haptic Systems
Physical Sciences →  Engineering →  Mechanical Engineering

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