BOOK-CHAPTER

Conditional Convolutional Generative Adversarial Networks Based Interactive Procedural Game Map Generation

Ping KuangDingli Luo

Year: 2020 Advances in intelligent systems and computing Pages: 400-419   Publisher: Springer Nature
Keywords:
Computer science Generative grammar Adversarial system Artificial intelligence Generator (circuit theory) Video game Convolutional neural network Simple (philosophy) Generative adversarial network Machine learning Theoretical computer science Human–computer interaction Deep learning Multimedia

Metrics

10
Cited By
1.53
FWCI (Field Weighted Citation Impact)
26
Refs
0.98
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
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