JOURNAL ARTICLE

Interactive Hyper Spectral Image Rendering on GPU

Romain HoarauEric CoiroSébastien ThonRomain Raffin

Year: 2018 Journal:   HAL (Le Centre pour la Communication Scientifique Directe)   Publisher: Centre National de la Recherche Scientifique

Abstract

In this paper, we describe a framework focused on spectral images rendering. The rendering of a such image leads us to three major issues: the computation time, the footprint of the spectral image, and the memory consumption of the algorithm. The computation time can be drastically reduced by the use of GPUs, however, their memory capacity and bandwidth are limited. When the spectral dimension of the image will raise, the straightforward approach of the Path Tracing will lead us to high memory consumption and latency problems. To overcome these problems, we propose the DPEPT (Deferred Path Evaluation Path Tracing) which consists in decoupling the path evaluation from the path generation. This technique reduces the memory latency and consumption of the Path Tracing. It allows us to use an efficient wavelength samples batches parallelization pattern to optimize the path evaluation step and outperforms the straightforward approach.

Keywords:
Computer science Rendering (computer graphics) Computer graphics (images) Real-time rendering Image-based modeling and rendering Parallel rendering 3D rendering Computer vision Artificial intelligence

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Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Medical Image Segmentation Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Image and Signal Denoising Methods
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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