JOURNAL ARTICLE

Personalized project recommendations: using reinforcement learning

Qi FaxinXiangrong TongYu LeiYingjie Wang

Year: 2019 Journal:   EURASIP Journal on Wireless Communications and Networking Vol: 2019 (1)   Publisher: Springer Nature

Abstract

Abstract With the development of the Internet and the progress of human-centered computing (HCC), the mode of man-machine collaborative work has become more and more popular. Valuable information in the Internet, such as user behavior and social labels, is often provided by users. A recommendation based on trust is an important human-computer interaction recommendation application in a social network. However, previous studies generally assume that the trust value between users is static, unable to respond to the dynamic changes of user trust and preferences in a timely manner. In fact, after receiving the recommendation, there is a difference between actual evaluation and expected evaluation which is correlated with trust value. Based on the dynamics of trust and the changing process of trust between users, this paper proposes a trust boost method through reinforcement learning. Recursive least squares (RLS) algorithm is used to learn the dynamic impact of evaluation difference on user’s trust. In addition, a reinforcement learning method Deep Q-Learning (DQN) is studied to simulate the process of learning user’s preferences and boosting trust value. Experiments indicate that our method applied to recommendation systems could respond to the changes quickly on user’s preferences. Compared with other methods, our method has better accuracy on recommendation.

Keywords:
Computer science Reinforcement learning The Internet Process (computing) Boosting (machine learning) Recommender system Value (mathematics) Artificial intelligence Machine learning Human–computer interaction World Wide Web

Metrics

7
Cited By
1.92
FWCI (Field Weighted Citation Impact)
28
Refs
0.84
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Mobile Crowdsensing and Crowdsourcing
Physical Sciences →  Computer Science →  Computer Science Applications
IoT and Edge/Fog Computing
Physical Sciences →  Computer Science →  Computer Networks and Communications
Data Stream Mining Techniques
Physical Sciences →  Computer Science →  Artificial Intelligence
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