JOURNAL ARTICLE

Real-Time Hybrid Hair Rendering

Abstract

Rendering hair is a challenging problem for real-time applications. Besides complex shading, the sheer amount of it poses a lot of problems, as a human scalp can have over 100,000 strands of hair, with animal fur often surpassing a million. For rendering, both strand-based and volume-based techniques have been used, but usually in isolation. In this work, we present a complete hair rendering solution based on a hybrid approach. The solution requires no pre-processing, making it a drop-in replacement, that combines the best of strand-based and volume-based rendering. Our approach uses this volume not only as a level-of-detail representation that is raymarched directly, but also to simulate global effects, like shadows and ambient occlusion in real-time.

Keywords:
Computer graphics (images) Computer science Rendering (computer graphics) Computer vision

Metrics

5
Cited By
0.86
FWCI (Field Weighted Citation Impact)
0
Refs
0.69
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
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Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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