JOURNAL ARTICLE

Real-time Animation and Motion Retargeting of Virtual Characters Based on Single RGB-D Camera

Abstract

The rapid generation and flexible reuse of characters animation by commodity devices are of significant importance to rich digital content production in virtual reality. This paper aims to handle the challenges of current motion imitation for human body in several indoor scenes (e.g., fitness training). We develop a real-time system based on single Kinect device, which is able to capture stable human motions and retarget to virtual characters. A large variety of motions and characters are tested to validate the efficiency and effectiveness of our system.

Keywords:
Retargeting Computer science Motion capture Reuse Animation Artificial intelligence Computer vision RGB color model Computer graphics (images) Virtual reality Computer animation Motion (physics) Imitation Engineering

Metrics

4
Cited By
0.17
FWCI (Field Weighted Citation Impact)
4
Refs
0.48
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Video Analysis and Summarization
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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