Accurately predicting where the user of a Virtual Reality (VR) application will be looking at in the near future improves the perceive quality of services, such as adaptive tile-based streaming or personalized online training. However, because of the unpredictability and dissimilarity of user behavior it is still a big challenge. In this work, we propose to use reinforcement learning, in particular contextual bandits, to solve this problem. The proposed solution tackles the prediction in two stages: (1) detection of movement; (2) prediction of direction. In order to prove its potential for VR services, the method was deployed on an adaptive tile-based VR streaming testbed, for benchmarking against a 3D trajectory extrapolation approach. Our results showed a significant improvement in terms of prediction error compared to the benchmark. This reduced prediction error also resulted in an enhancement on the perceived video quality.
Sam Van DammeMaria Torres VegaFilip De Turck
Gioacchino ManfrediVito Andrea RacanelliLuca De CiccoSaverio Mascolo
Tainã ColemanHena AhmedRavi ShendeIsmael Perezİlkay Altıntaş
Changli WangXingtao WangKaixin WuXiaopeng Fan
Minglang QiaoMai XuZulin WangAli Borji