Robert PepperellAlistair BurleighNicole RutaTony Langford
Real-time rendering processes in computer graphics systems are often designed around the principles of linear projection (LP), that is, simulating linear light rays passing through 3D space and intersecting a two-dimensional surface in order to create an image.
Takeshi AguiIkuo NishiiTomoharu NagaoYung Hwan Oh