JOURNAL ARTICLE

Fog Computing for 5G Tactile Industrial Internet of Things: QoE-Aware Resource Allocation Model

Mohammad AazamKhaled A. HarrasSherali Zeadally

Year: 2019 Journal:   IEEE Transactions on Industrial Informatics Vol: 15 (5)Pages: 3085-3092   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Fifth generation mobile communication networks are currently being deployed, thus making Tactile Internet possible. Tactile Internet is the future advancement of the current Internet of Things (IoT) vision wherein haptics, or touch and senses, can be communicated from one geographical place to another, enabling near real-time control and navigation of remote objects. Tactile Internet will have its use cases in several application domains, with the industrial sector being among the most prominent ones. With the Industrial Internet of Things (IIoT), Tactile Internet will be used in healthcare, manufacturing, mining, education, autonomous driving, etc. The acceptable delay in most of these tactile applications will be under one millisecond. Since Tactile Internet communicates haptics and gives visual feedback, quality of service (QoS) becomes an important issue. Similarly, user's satisfaction on the service quality [often measured as quality of experience (QoE)] becomes equally important. To reap the true potential of Tactile Internet, sophisticated and intelligent mechanisms are required between the end-nodes. A middleware such as fog computing can be vital in this context, since it can allocate resources based on the QoS/QoE requirements of each service. In this context, we present a QoE-aware model for dynamic resource allocation for tactile applications in IIoT. We implement the model using Java and discuss the empirical results to elaborate more on the impact of such a model for QoE-aware resource allocation that can be very important in the context of Tactile Internet, especially IIoT. We also discuss some of the most prominent use cases of Tactile IIoT.

Keywords:
Computer science The Internet Context (archaeology) Quality of service Context awareness Quality of experience Haptic technology Ubiquitous computing Service (business) Multimedia Computer network Human–computer interaction World Wide Web Simulation

Metrics

147
Cited By
11.76
FWCI (Field Weighted Citation Impact)
31
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Image and Video Quality Assessment
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
IoT and Edge/Fog Computing
Physical Sciences →  Computer Science →  Computer Networks and Communications
Caching and Content Delivery
Physical Sciences →  Computer Science →  Computer Networks and Communications
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