JOURNAL ARTICLE

A Point-Based and Image-Based Multi-Pass Rendering Technique for Visualizing Massive 3D Point Clouds in VR Environments

Abstract

Real-time rendering for 3D point clouds allows for interactively exploring and inspecting real-world assets, sites, or\nregions on a broad range of devices but has to cope with their vastly different computing capabilities. Virtual reality\n(VR) applications rely on high frame rates (i.e., around 90 fps as opposed to 30 - 60 fps) and show high sensitivity\nto any kind of visual artifacts, which are typical for 3D point cloud depictions (e.g., holey surfaces or visual clutter\ndue to inappropriate point sizes). We present a novel rendering system that allows for an immersive, nausea-free\nexploration of arbitrary large 3D point clouds on state-of-the-art VR devices such as HTC Vive and Oculus Rift.\nOur approach applies several point-based and image-based rendering techniques that are combined using a multipass\nrendering pipeline. The approach does not require to derive generalized, mesh-based representations in a preprocessing\nstep and preserves precision and density of the raw 3D point cloud data. The presented techniques have\nbeen implemented and evaluated with massive real-world data sets from aerial, mobile, and terrestrial acquisition\ncampaigns containing up to 2.6 billion points to show the practicability and scalability of our approach.

Keywords:
Computer science Point cloud Rendering (computer graphics) Computer graphics (images) Computer vision Artificial intelligence Alternate frame rendering Frame rate Scalability 3D rendering Virtual reality Visualization Preprocessor Software rendering Computer graphics 3D computer graphics

Metrics

15
Cited By
5.96
FWCI (Field Weighted Citation Impact)
33
Refs
0.96
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Remote Sensing and LiDAR Applications
Physical Sciences →  Environmental Science →  Environmental Engineering
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
© 2026 ScienceGate Book Chapters — All rights reserved.