JOURNAL ARTICLE

Progressive real-time rendering of unprocessed point clouds

Abstract

Rendering tens of millions of points in real time usually requires either high-end graphics cards, or the use of spatial acceleration structures. We introduce a method to progressively display as many points as the GPU memory can hold in real time by reprojecting what was visible and randomly adding additional points to uniformly converge towards the full result within a few frames.

Keywords:
Rendering (computer graphics) Real-time rendering Computer graphics (images) Computer science Software rendering Graphics Tiled rendering Alternate frame rendering Texture memory Parallel rendering 3D computer graphics

Metrics

2
Cited By
0.66
FWCI (Field Weighted Citation Impact)
1
Refs
0.74
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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