Rendering tens of millions of points in real time usually requires either high-end graphics cards, or the use of spatial acceleration structures. We introduce a method to progressively display as many points as the GPU memory can hold in real time by reprojecting what was visible and randomly adding additional points to uniformly converge towards the full result within a few frames.
Michael WimmerClaus Scheiblauer
Markus SchützKatharina KröslMichael Wimmer
Petrus KiviMarkku MäkitaloJakub ŽádníkJulius IkkalaVinod Kumar Malamal VadakitalPekka Jääskeläinen