JOURNAL ARTICLE

Costume Embedded Haptics with Virtual Reality for Immersive Storytelling

Bushra Burge

Year: 2018 Journal:   Electronic workshops in computing   Publisher: British Computer Society

Abstract

Haptic interaction within the virtual world has been applied in novel ways for over 20 years (Srinivasan & Basdogan 1997). Over the decades there have been many variations of haptic peripherals to enhance virtual multisensory stories, gaming and experiences. For example, the recent ‘wearable’ Wolverine glove, which grasps in VR (Choi et al. 2018) or the commercially available augmented bass wearable (Drempetic & Potter 2018). Since 2015, Burge’s own enquiry has focused on haptic and costume as part of a multi-sensory story. The work has been demonstrated at numerous public events where she gained insights of how the components, the aesthetics of the wearable, content and overall wearability of electronics contributed to the perception of the experience.

Keywords:
Haptic technology Wearable computer Storytelling Virtual reality Computer science Human–computer interaction Augmented reality Perception Multimedia Immersion (mathematics) Wearable technology Computer-mediated reality Haptic perception Mixed reality Simulation Psychology Art Narrative

Metrics

1
Cited By
0.20
FWCI (Field Weighted Citation Impact)
2
Refs
0.49
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Tactile and Sensory Interactions
Life Sciences →  Neuroscience →  Cognitive Neuroscience
Action Observation and Synchronization
Social Sciences →  Psychology →  Social Psychology
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