JOURNAL ARTICLE

Belief-State Monte Carlo Tree Search for Phantom Go

Jiao WangTan ZhuHongye LiChu-Husan HsuehI‐Chen Wu

Year: 2017 Journal:   IEEE Transactions on Games Vol: 10 (2)Pages: 139-154   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Phantom Go is a derivative of Go with imperfect information. It is challenging in AI field due to its great uncertainty of the hidden information and high game complexity inherited from Go. To deal with this imperfect information game with large game tree complexity, a general search framework named belief-state Monte Carlo tree search (BS-MCTS) is put forward in this paper. BS-MCTS incorporates belief-states into Monte Carlo Tree Search, where belief-state is a notation derived from philosophy to represent the probability that speculation is in accordance with reality. In BS-MCTS, a belief-state tree, in which each node is a belief-state, is constructed and search proceeds in accordance with beliefs. Then, Opponent Guessing and Opponent Predicting are proposed to illuminate the learning mechanism of beliefs with heuristic information. The beliefs are learned by heuristic information during search by specific methods, and we propose Opponent Guessing and Opponent Predicting to illuminate the learning mechanism. Besides, some possible improvements of the framework are investigated, such as incremental updating and all moves as first (AMAF) heuristic. Technical details are demonstrated about applying BS-MCTS to Phantom Go, especially on inference strategy. We examine the playing strength of the BS-MCTS and AMAF-BS-MCTS in Phantom Go by varying search parameters, also testify the proposed improvements.

Keywords:
Monte Carlo tree search Monte Carlo method Imaging phantom Statistical physics Tree (set theory) State (computer science) Computer science Mathematics Statistics Physics Algorithm Combinatorics Optics

Metrics

4
Cited By
0.00
FWCI (Field Weighted Citation Impact)
70
Refs
0.24
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Reinforcement Learning in Robotics
Physical Sciences →  Computer Science →  Artificial Intelligence

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