JOURNAL ARTICLE

Rule and reuse based lightweight modeling and real time web3D rendering of forest scenes

Abstract

How to model and visualize a large scale forest scenes in a realistic and lightweight way keeps to be an important problem in Web3D Game and VR applications. This paper presents a novel solution to real time Web3D visualization of huge forest scenes. The data size of huge forest scenes is reduced to very low level by reusing some branches repetitively, thus, which can be transmitted over mobile Internet and rendered Web3D browsers instantly. However, the visual morphology and shaping variety of huge forest scenes can still be preserved with more straightforward hierarchical rules than L-System. From one sampling tree, we can extract it rules and grow them randomly to model large scale virtual forest scenes and render them lightweightly at Web3D browsers. Experimental Results show our proposed method outperform the existing Web3D forest modeling and rendering methods in terms of data volume, shaping polymorphism, networking bandwidth and Web rendering and achieves instant Web3D visualization of huge forest.

Keywords:
Rendering (computer graphics) Computer science Reuse Real-time rendering Computer graphics (images) Human–computer interaction Engineering

Metrics

2
Cited By
0.00
FWCI (Field Weighted Citation Impact)
18
Refs
0.06
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Simulation and Modeling Applications
Physical Sciences →  Engineering →  Control and Systems Engineering
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Remote Sensing and LiDAR Applications
Physical Sciences →  Environmental Science →  Environmental Engineering

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