Video streaming over the internet for new 3D immersive media such as Virtual Reality and 360-degree videos has drawn great attention from both consumers and researchers in recent years. One of the biggest challenges in streaming such 3D media is the high bandwidth demands. While traditional 2D video streaming is still dominating network peak traffic, new inventions are accelerating the adoption of immersive contents and devices. A new Tile-based video is introduced in both a video codec and streaming layer to reduce the transferred media size. Dynamic adaptive streaming over HTTP has become one of the de facto effective adaptive streaming approaches that can fully utilize the existing physical IP network infrastructure. In this paper, we propose a tile-based streaming framework using software-defined networking. By prioritizing streaming flows, based on the region of interests, our approach can improve the user's quality of experience (QoE).
Truong Cong ThangQuang‐Dung HoJung KangAnh T. Pham
Shuai ZhaoGoutham MuppalaZhu LiDeep Medhi
Chi-Hsun ChiangNien-Chen LinChi-Heng LanChun-Feng LinYi-Yin ChenChung-Yi Wang
Cyril ConcolatoJean Le FeuvreFranck DenoualFrederic MazeÉric NassorNael OuedraogoJonathan Taquet