JOURNAL ARTICLE

Next Generation Classroom Learning Using Mobile Cloud Computing

Abstract

The rise of mobile cloud computing technology has given a chance to develop various computationally intensive applications for mobile devices. To use this opportunity in education, a new Next Generation Classroom Learning (NGCL) method called "Quiz inline" in the video is introduced. The user interacts with the video by answering the quiz at the end of each concept rather than at the end. The context and the questions uploaded are converted into a video. The video starts playing and pauses when the question is displayed and resumes when the student answers the question. Video quizzes need to be streamed continuously even when multiple users access the same video. To achieve the goal, "Online Frame Selection" mechanism is used, where-in which the key frames are extracted and converted to video. In order to facilitate video transmission to the students without any delay, a Platform as a Service mobile cloud environment is used from where those videos and video-quizzes are stored and streamed. By applying computational offloading, the videos are streamed to a group of users in a classroom. A survey on a set of users using different mobile devices has been taken to identify that the QoS/QoE standards are satisfied in the video streaming among them.

Keywords:
Computer science Multimedia Cloud computing Upload Context (archaeology) Mobile device Video tracking Video quality Key (lock) Frame (networking) Mobile cloud computing Quality of service Video processing Mobile computing Set (abstract data type) Quality of experience Computer network World Wide Web Artificial intelligence Operating system

Metrics

1
Cited By
0.24
FWCI (Field Weighted Citation Impact)
35
Refs
0.57
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

IoT and Edge/Fog Computing
Physical Sciences →  Computer Science →  Computer Networks and Communications
Cloud Computing and Remote Desktop Technologies
Physical Sciences →  Computer Science →  Hardware and Architecture
Robotics and Automated Systems
Physical Sciences →  Engineering →  Control and Systems Engineering

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