JOURNAL ARTICLE

ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES

Н.В. Яременко

Year: 2017 Journal:   Information Technologies and Learning Tools Vol: 59 (3)Pages: 126-133   Publisher: Institute for Digitalisation of Education of the NAES of Ukraine

Abstract

In this article, we examine the potentials of online games which teachers can employ in order to motivate their students and summarize the positive effects of playing learning games. The study addresses the question of how gamified learning is applicable to learning English as a second language. The other research questions refer to the reasons that make language learners want to play a learning game and the influence of particular game elements onto players. All of these questions are investigated on the example of Kahoot web resource. The study suggests that online learning games can foster intrinsic motivation and help engage students in learning activities. The use of online games in English as a second language learning shows the direct relationship between a high energy level of fun competition and increased motivation.

Keywords:
Mathematics education Intrinsic motivation Psychology Motivation to learn Competition (biology) Resource (disambiguation) Order (exchange) Language acquisition Computer science Multimedia Pedagogy Social psychology

Metrics

100
Cited By
8.35
FWCI (Field Weighted Citation Impact)
18
Refs
0.98
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology

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