JOURNAL ARTICLE

Real-time high-quality surface rendering for large scale particle-based fluids

Abstract

Particle-based methods like Smoothed Particle Hydrodynamics (SPH) are increasingly adopted for large scale fluid simulation in interactive computer graphics. However, surface rendering for such dynamic particle sets is challenging: current methods either produce coarse results, or time consuming. We introduce a novel approach to render high-quality fluid surface in screen space by an efficient combination of particle splatting, ray-casting and surface normal estimation techniques. We apply particle splatting to accelerate ray-casting process, and estimate surface normal using Principal Component Analysis (PCA). We adopt GPU technique to further accelerate our method. Our method can produce high-quality smooth surface while preserving thin and sharp details of large scale fluids. The computation and memory cost of our rendering step only depend on the image resolution. These advantages make our method very suitable for previewing or rendering hundreds of millions particles interactively. We demonstrate the efficiency and effectiveness of our method by rendering various fluid scenarios with different-sized particle sets.

Keywords:
Rendering (computer graphics) Computer science Fluid simulation Ray casting Smoothed-particle hydrodynamics Computation Computer graphics (images) Computational science Volume rendering Algorithm Physics

Metrics

14
Cited By
6.02
FWCI (Field Weighted Citation Impact)
50
Refs
0.95
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Fluid Dynamics Simulations and Interactions
Physical Sciences →  Engineering →  Computational Mechanics
Computational Geometry and Mesh Generation
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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