Abstract

Modern out-of-order processors tolerate long latency memory operations by supporting a large number of in-flight instructions. This is particularly useful in numerical applications where branch speculation is normally not a problem and where the cache hierarchy is not capable of delivering the data soon enough. In order to support more in-flight instructions, several resources have to be up-sized, such as the reorder buffer (ROB), the general purpose instructions queues, the load/store queue and the number of physical registers in the processor. However, scaling-up the number of entries in these resources is impractical because of area, cycle time, and power consumption constraints. We propose to increase the capacity of future processors by augmenting the number of in-flight instructions. Instead of simply up-sizing resources, we push for new and novel microarchitectural structures that achieve the same performance benefits but with a much lower need for resources. Our main contribution is a new checkpointing mechanism that is capable of keeping thousands of in-flight instructions at a practically constant cost. We also propose a queuing mechanism that takes advantage of the differences in waiting time of the instructions in the flow. Using these two mechanisms our processor has a performance degradation of only 10% for SPEC2000fp over a conventional processor requiring more than an order of magnitude additional entries in the ROB and instruction queues, and about a 200% improvement over a current processor with a similar number of entries.

Keywords:
Computer science Out-of-order execution Queue Cache Branch predictor Parallel computing Latency (audio) Commit Queueing theory CAS latency Microarchitecture Memory hierarchy Instruction prefetch Operating system Computer network Memory controller

Metrics

141
Cited By
17.87
FWCI (Field Weighted Citation Impact)
41
Refs
1.00
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Parallel Computing and Optimization Techniques
Physical Sciences →  Computer Science →  Hardware and Architecture
Radiation Effects in Electronics
Physical Sciences →  Engineering →  Electrical and Electronic Engineering
Distributed systems and fault tolerance
Physical Sciences →  Computer Science →  Computer Networks and Communications
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