VR systems use software and hardware to create and manage a virtual, interactive 3D environment that includes visual and sometimes audio and tactile elements. They generally include various types of display, sensor, and user-tracking and -navigation technologies. The systems can either simulate a real environment, such as a building, or create an imaginary one. Newer VR systems are less expensive and complex than their predecessors and thus are accessible by more people for simpler projects.
Ekaterina R. StepanovaDenise QuesnelBernhard E. Riecke
Hannah K. SoomalMatthieu PoyadePaul ReaLorna Paul
Marco Antonio Martínez CanoCarolina Padilla VelascoSteve Bakos
Marco CanoCarolina VelascoSteve Bakos
M. Rasel MahmudMichael StewartAlberto CordovaJohn Quarles