BOOK-CHAPTER

Adding Hand Motion to the Motion Capture Based Character Animation

Ge JinJames K. Hahn

Year: 2005 Lecture notes in computer science Pages: 17-24   Publisher: Springer Science+Business Media
Keywords:
Motion capture Computer vision Computer science Artificial intelligence Motion (physics) Motion interpolation Animation Character animation Key frame Quarter-pixel motion Motion field Motion estimation Computer animation Computer graphics (images) Character (mathematics) Interpolation (computer graphics) Image warping Frame (networking) Block-matching algorithm Mathematics

Metrics

8
Cited By
0.00
FWCI (Field Weighted Citation Impact)
19
Refs
0.27
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Video Analysis and Summarization
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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BOOK-CHAPTER

From Motion Capture to Real-Time Character Animation

Franck MultonRichard KulpaLudovic HoyetTaku Komura

Lecture notes in computer science Year: 2008 Pages: 72-81
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