JOURNAL ARTICLE

Hardware-accelerated parallel non-photorealistic volume rendering

Abstract

Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-texturing and paletted textures, for the interactive non-photorealistic visualization of scalar volume data. With this technique, we can render a 512x512x512 volume using non-photorealistic techniques that include tone-shading, silhouettes, gradient-based enhancement, and color depth cueing, as shown in the images on the color plate, at multiple frames second. The interactivity we achieve with our method allows for the exploration of a large visualization parameter space for the creation of effective illustrations.

Keywords:
Computer science Computer graphics (images) Rendering (computer graphics) Visualization Volume rendering Parallel rendering Computer vision Software rendering Tone mapping Artificial intelligence 3D rendering Real-time rendering Interactivity Tiled rendering Computer graphics High dynamic range 3D computer graphics Multimedia

Metrics

81
Cited By
10.33
FWCI (Field Weighted Citation Impact)
24
Refs
0.98
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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