JOURNAL ARTICLE

A Scalable Distributed Paradigm for Multi-User Interaction with Tiled Rear Projection Display Walls

Pablo RománMaxim LazarovAditi Majumder

Year: 2010 Journal:   IEEE Transactions on Visualization and Computer Graphics Vol: 16 (6)Pages: 1623-1632   Publisher: Institute of Electrical and Electronics Engineers

Abstract

We present the first distributed paradigm for multiple users to interact simultaneously with large tiled rear projection display walls. Unlike earlier works, our paradigm allows easy scalability across different applications, interaction modalities, displays and users. The novelty of the design lies in its distributed nature allowing well-compartmented, application independent, and application specific modules. This enables adapting to different 2D applications and interaction modalities easily by changing a few application specific modules. We demonstrate four challenging 2D applications on a nine projector display to demonstrate the application scalability of our method: map visualization, virtual graffiti, virtual bulletin board and an emergency management system. We demonstrate the scalability of our method to multiple interaction modalities by showing both gesture-based and laser-based user interfaces. Finally, we improve earlier distributed methods to register multiple projectors. Previous works need multiple patterns to identify the neighbors, the configuration of the display and the registration across multiple projectors in logarithmic time with respect to the number of projectors in the display. We propose a new approach that achieves this using a single pattern based on specially augmented QR codes in constant time. Further, previous distributed registration algorithms are prone to large misregistrations. We propose a novel radially cascading geometric registration technique that yields significantly better accuracy. Thus, our improvements allow a significantly more efficient and accurate technique for distributed self-registration of multi-projector display walls.

Keywords:
Computer science Scalability Projector Projection (relational algebra) Visualization Computer graphics (images) Computer vision Modalities Artificial intelligence Algorithm

Metrics

35
Cited By
3.88
FWCI (Field Weighted Citation Impact)
46
Refs
0.94
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Interactive and Immersive Displays
Physical Sciences →  Computer Science →  Human-Computer Interaction
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Tactile and Sensory Interactions
Life Sciences →  Neuroscience →  Cognitive Neuroscience
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