JOURNAL ARTICLE

Shadows and soft shadows with participating media using splatting

Caixia ZhangRoger Crawfis

Year: 2003 Journal:   IEEE Transactions on Visualization and Computer Graphics Vol: 9 (2)Pages: 139-149   Publisher: Institute of Electrical and Electronics Engineers

Abstract

This paper describes an efficient algorithm to model the light attenuation due to a participating media with low albedo. Here, we consider the light attenuation along a ray, as well as the light attenuation emanating from a surface. The light attenuation is modeled using a splatting volume renderer for both the viewer and the light source. During the rendering, a 2D shadow buffer accumulates the light attenuation. We first summarize the basic shadow algorithm using splatting. Then, an extension of the basic shadow algorithm for projective textured light sources is described. The main part of this paper is an analytic soft shadow algorithm based on convolution techniques. We describe and discuss the soft shadow algorithm, and generate soft shadows, including umbra and penumbra, for extended light sources.

Keywords:
Computer science Attenuation Rendering (computer graphics) Computer graphics (images) Shadow mapping Computer vision Artificial intelligence Shadow (psychology) Optics Physics

Metrics

32
Cited By
3.54
FWCI (Field Weighted Citation Impact)
44
Refs
0.92
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Optical Imaging Technologies
Physical Sciences →  Engineering →  Media Technology

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