Abstract

In free viewpoint television or 3D video, depth image based rendering (DIBR) is used to generate virtual views based on a textured image and its associated depth information. In doing so, image regions which are occluded in the original view may become visible in the virtual image. One of the main challenges in DIBR is to extrapolate known textures into the disoccluded area without inserting subjective annoyance. In this paper, a new hole filling approach for DIBR using texture synthesis is presented. Initially, the depth map in the virtual view is filled at disoccluded locations. Then, in the textured image, holes of limited spatial extent are closed by solving Laplace equations. Larger disoccluded regions are initialized via median filtering and subsequently refined by patch-based texture synthesis. Experimental results show that the proposed approach provides improved rendering results in comparison to the latest MPEG view synthesis reference software (VSRS) version 3.6.

Keywords:
View synthesis Rendering (computer graphics) Computer vision Artificial intelligence Computer science Image-based modeling and rendering Texture synthesis Image texture Computer graphics (images) Texture memory Image synthesis Real-time rendering Texture filtering 3D rendering Image (mathematics) Image processing Software rendering Computer graphics

Metrics

85
Cited By
3.52
FWCI (Field Weighted Citation Impact)
14
Refs
0.93
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Image Processing Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Video Coding and Compression Technologies
Physical Sciences →  Computer Science →  Signal Processing
© 2026 ScienceGate Book Chapters — All rights reserved.