This paper describes an experimental study in which we analyze how users give multimodal positive and negative feedback by speech, gesture and touch when teaching easy game-tasks to a pet robot. The tasks are designed to allow the robot to freely explore and provoke human reward behavior. By choosing game-based tasks, we ensure that the training can be carried out without stressing or boring the user. This way, we can observe natural, situated reward behavior.
Ingo LütkebohleFrank HegelSimon SchulzMatthias HackelBritta WredeSven WachsmuthGerhard Sagerer
A. MelnykovFrank PalisA. RudskyyM. Konyev
Kenichi KatohKentaro HirataTakashi MizunoK. Yamada
Kazuyoshi WadaTatsurou SugiokaAkane Shimoyama