JOURNAL ARTICLE

Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects

Musawir A. ShahJaakko KonttinenSumanta Pattanaik

Year: 2009 Journal:   IEEE Computer Graphics and Applications Vol: 29 (1)Pages: 66-78   Publisher: Institute of Electrical and Electronics Engineers

Abstract

The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.

Keywords:
Rendering (computer graphics) Computer science Computer graphics (images) Scattering Global illumination Frame rate Computer graphics Image-based modeling and rendering 3D rendering Computer vision Artificial intelligence Computational science Optics Physics

Metrics

22
Cited By
3.18
FWCI (Field Weighted Citation Impact)
24
Refs
0.93
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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