JOURNAL ARTICLE

Efficient Point-Based Rendering Using Image Reconstruction

Abstract

Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second—including image-space reconstruction and deferred shading.

Keywords:
Rendering (computer graphics) Computer science Computer vision Computer graphics (images) Interpolation (computer graphics) Artificial intelligence Iterative reconstruction Pixel Image-based modeling and rendering Image scaling Surface reconstruction 3D reconstruction Shading Image (mathematics) Image processing Mathematics Surface (topology) Geometry

Metrics

26
Cited By
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FWCI (Field Weighted Citation Impact)
32
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Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Numerical Analysis Techniques
Physical Sciences →  Engineering →  Computational Mechanics
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