Abstract

In France, teachers must teach their children to respect the other sex. They must also educate children to understand the media. While play is an inherent part of pedagogy, few teachers think of using video games in class to address these issues. The following article belongs to the field of cultural and gender studies. It offers an analysis of the male and female performances staged in fighting games and raises the issue of whether these games, which pupils are fond of, are inherently sexist or resolutely egalitarian. It argues that these games, provided we know them, may constitute a genuine educational opportunity.

Keywords:
Class (philosophy) Field (mathematics) Mathematics education Pedagogy Sociology Multimedia Psychology Computer science Mathematics

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
5
Refs
0.23
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Gender Roles and Identity Studies
Social Sciences →  Social Sciences →  Gender Studies
Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science
Education, sociology, and vocational training
Social Sciences →  Social Sciences →  Sociology and Political Science

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