JOURNAL ARTICLE

Interactive PC Texture-Based Volume Rendering for Large Datasets

Abstract

We present a novel technique for rendering large-scale volume datasets interactively on general purpose PC hardware. To circumvent the limited texture memory for texture based volume rendering, the dataset is partitioned into the bricks with reasonable size. The bricks are loaded to the graphics hardware dynamically and rendered using 3D texture mapping. During the rendering only one brick resides on the texture memory. Additionally, the sophisticated PC graphics hardware functionality is utilized to estimate the gradient on the fly avoiding the huge memory consumption in previous approaches. Using a prototype implementation of the algorithm, we are able to perform fast data loading and interactive visualization for the large datasets on a single standard PC

Keywords:
Texture memory Rendering (computer graphics) Computer science Volume rendering Computer graphics (images) Software rendering Texture mapping Graphics hardware Graphics Visualization 3D rendering Parallel rendering Tiled rendering Texture atlas Artificial intelligence Image texture 3D computer graphics Image processing Image (mathematics)

Metrics

1
Cited By
0.44
FWCI (Field Weighted Citation Impact)
12
Refs
0.74
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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