JOURNAL ARTICLE

Affine-invariant skeleton of 3D shapes

Abstract

Different application fields have shown increasing interest in shape description oriented to recognition and similarity issues. Beyond the application aims, the capability of handling details separating them from building elements, the invariance to a set of geometric transformations, the uniqueness and stability to noise represent fundamental properties of each proposed model. This paper defines an affine-invariant skeletal representation; starting from global features of a 3D shape, located by curvature properties, a Reeb graph is defined using the topological distance as a quotient function. If the mesh has uniformly spaced vertices, this Reeb graph can also be rendered as a geometric skeleton defined by the barycenters of pseudo-geodesic circles sequentially expanded from all the feature points.

Keywords:
Geodesic Affine transformation Topological skeleton Mathematics Invariant (physics) Topology (electrical circuits) Vertex (graph theory) Uniqueness Quotient Graph Curvature Computer science Pure mathematics Artificial intelligence Geometry Discrete mathematics Active shape model Combinatorics Mathematical analysis

Metrics

45
Cited By
5.11
FWCI (Field Weighted Citation Impact)
25
Refs
0.96
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Digital Image Processing Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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