JOURNAL ARTICLE

Pose-invariant 2.5D face recognition using Geodesic Texture Warping

Abstract

In recent years, 3D face recognition has become a popular solution to deal with the problem of pose-invariant face recognition. The majority of 3D face data are, however, actually 2.5D which are sensitive to pose variations. This paper presents a novel Geodesic Texture Warping (GTW) solution for 2.5D poseinvariant face recognition. In this method, we use the geodesic distance computed on a 2.5D face scan to warp the texture of a rotated face to that of a frontal one to perform matching. A feasibility and effectiveness investigation for the proposed method is conducted using a wide range of experiments including samples with different face rotations. The encouraging experimental results demonstrate that the proposed method achieves much higher accuracy than the state-of-the-art method with a low computational cost.

Keywords:
Image warping Geodesic Invariant (physics) Artificial intelligence Computer vision Computer science Facial recognition system Texture (cosmology) Face (sociological concept) Pattern recognition (psychology) Mathematics Geometry Image (mathematics)

Metrics

16
Cited By
0.32
FWCI (Field Weighted Citation Impact)
19
Refs
0.62
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Face recognition and analysis
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Face and Expression Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Image Retrieval and Classification Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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