JOURNAL ARTICLE

A new algorithm for multiresolution isosurface extraction

Abstract

We put forward a marching cube algorithm based on the extraction and expression of multiresolution isosurfaces. It can solve the problem of too much and too meticulous triangular meshes on a traditional marching cube algorithm with single resolution. At the same time, under the users' requests, it can apply various precision to different regions of the object to get a compromise between rendering time and image precision. Our algorithm firstly, begins with low resolution images, and gradually extracts high precision isosurfaces from high resolution ones to achieve multiresolution rendering; finally, it establishes the corresponding relationship between different resolution isosurfaces and images. Specifically, the algorithms use a new 3D image encoding method: recursive subdivision wavelet encoding which is more suitable for extracting multiresolution isosurfaces.

Keywords:
Isosurface Marching cubes Computer science Rendering (computer graphics) Multiresolution analysis Polygon mesh Algorithm Artificial intelligence Computer vision Subdivision Wavelet Decimation Image resolution Visualization Computer graphics (images) Wavelet transform Discrete wavelet transform

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Topics

Advanced Numerical Analysis Techniques
Physical Sciences →  Engineering →  Computational Mechanics
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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