We put forward a marching cube algorithm based on the extraction and expression of multiresolution isosurfaces. It can solve the problem of too much and too meticulous triangular meshes on a traditional marching cube algorithm with single resolution. At the same time, under the users' requests, it can apply various precision to different regions of the object to get a compromise between rendering time and image precision. Our algorithm firstly, begins with low resolution images, and gradually extracts high precision isosurfaces from high resolution ones to achieve multiresolution rendering; finally, it establishes the corresponding relationship between different resolution isosurfaces and images. Specifically, the algorithms use a new 3D image encoding method: recursive subdivision wavelet encoding which is more suitable for extracting multiresolution isosurfaces.
Tien‐Tsin WongPheng‐Ann HengTimothy Poston
Tim PostonTien‐Tsin WongPheng‐Ann Heng
Thomas GerstnerRenato Pajarola
Fan BaoYankui SunXiaolin TianZesheng Tang
Markus SteinbergerMarkus Grabner