JOURNAL ARTICLE

Real-time Soft Shadows with Shadow Accumulation

Abstract

This paper presents a physically plausible soft-shadow algorithm that can be executed real-time by current GPUs. The method works with a single shadow map, requires no pre- or post-processing, and can also handle self shadowing. The main novelty of the method is in the interpretation of the shadow map. A lexel with depth information is considered as the geometric definition of an elementary shadow caster. When the shadowing of a point is computed, the algorithm decides whether these elementary casters occlude the light source area from the shaded point, and the shadowing factors of the elementary casters are accumulated.

Keywords:
Shadow mapping Shadow (psychology) Computer science Computer vision Novelty Point (geometry) Caster Artificial intelligence Computer graphics (images) Interpretation (philosophy) Geometry Mathematics Engineering

Metrics

12
Cited By
0.00
FWCI (Field Weighted Citation Impact)
10
Refs
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Image and Video Retrieval Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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