Abstract

The objective of this article is to present an approach based on WorkFlow net and Linear Logic for the design process of video games. The main idea consists of representing the scenarios existing at a quest level by a particular type of Petri net called WorkFlow net. A kind of qualitative analysis based on the proof trees of linear logic can then be performed in order to prove the correctness of the soundness property which corresponds to a consistent quest from the point of view of the game. An extended version of theWorkFlow nets which allows the inclusion of discrete resources permits representing in a formal way, the different items that the player can find and use during the quests of the game.

Keywords:
Soundness Petri net Computer science Correctness Workflow Theoretical computer science Programming language Linear logic Point (geometry) Database Mathematics

Metrics

18
Cited By
0.78
FWCI (Field Weighted Citation Impact)
15
Refs
0.75
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Model-Driven Software Engineering Techniques
Physical Sciences →  Computer Science →  Software
Formal Methods in Verification
Physical Sciences →  Computer Science →  Computational Theory and Mathematics
Business Process Modeling and Analysis
Social Sciences →  Business, Management and Accounting →  Management Information Systems

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