JOURNAL ARTICLE

Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling

Steven P. CallahanClaudio Silva

Year: 2009 Journal:   Journal of Graphics GPU and Game Tools Vol: 14 (1)Pages: 1-15   Publisher: Taylor & Francis

Abstract

We present an image-space acceleration technique that allows real-time direct volume rendering of large unstructured volumes. Our algorithm operates as a simple post-process and can be used to improve the performance of any existing volume renderer that is sensitive to image size. Using a joint bilateral upsampling filter, images can be rendered efficiently at a fraction of their original size, then upsampled at a high quality using properties that can be quickly computed from the volume. We show how our acceleration technique can be efficiently implemented with current GPUs and used as a post-process for a wide range of volume rendering algorithms and volumetric datasets.

Keywords:
Upsampling Computer science Rendering (computer graphics) Volume rendering 3D rendering Bilateral filter Computer vision Artificial intelligence Computer graphics (images) Software rendering Real-time rendering Tiled rendering Computer graphics Pixel Image (mathematics)

Metrics

3
Cited By
0.64
FWCI (Field Weighted Citation Impact)
25
Refs
0.82
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics

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