Bobak J. MortazaviSuneil NyamathiSunghoon Ivan LeeThomas WilkersonHassan GhasemzadehMajid Sarrafzadeh
Exergaming is expanding as an option for sedentary behavior in childhood/adult obesity and for extra exercise for gamers. This paper presents the development process for a mobile active sports exergame with near-realistic motions through the usage of body-wearable sensors. The process begins by collecting a dataset specifically targeted to mapping real-world activities directly to the games, then, developing the recognition system in a fashion to produce an enjoyable game. The classification algorithm in this paper has precision and recall of 77% and 77% respectively, compared with 40% and 19% precision and recall on current activity monitoring algorithms intended for general daily living activities. Aside from classification, the user experience must be strong enough to be a successful system for adoption. Indeed, fast and intense activities as well as competitive, multiplayer environments make for a successful, enjoyable exergame. This enjoyment is evaluated through a 30 person user study. Multiple aspects of the exergaming user experience trials have been merged into a comprehensive survey, called ExerSurvey. All but one user thought the motions in the game were realistic and difficult to cheat. Ultimately, a game with near-realistic motions was shown to be an enjoyable, active video exergame for any environment.
Satish Reddy BethiAshwin RajKumarFabio VulpiPreeti RaghavanVikram Kapila
JeongHeon KimBoon Giin LeeSang‐Joong JungWan‐Young Chung
Jānis SpīgulisRenārs ErtsVladimirs NikiforovsEdgars Kviesis-Kipge
Andrew DorschChristine KingBruce H. Dobkin