JOURNAL ARTICLE

Near-Realistic Mobile Exergames With Wireless Wearable Sensors

Bobak J. MortazaviSuneil NyamathiSunghoon Ivan LeeThomas WilkersonHassan GhasemzadehMajid Sarrafzadeh

Year: 2014 Journal:   IEEE Journal of Biomedical and Health Informatics Vol: 18 (2)Pages: 449-456   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Exergaming is expanding as an option for sedentary behavior in childhood/adult obesity and for extra exercise for gamers. This paper presents the development process for a mobile active sports exergame with near-realistic motions through the usage of body-wearable sensors. The process begins by collecting a dataset specifically targeted to mapping real-world activities directly to the games, then, developing the recognition system in a fashion to produce an enjoyable game. The classification algorithm in this paper has precision and recall of 77% and 77% respectively, compared with 40% and 19% precision and recall on current activity monitoring algorithms intended for general daily living activities. Aside from classification, the user experience must be strong enough to be a successful system for adoption. Indeed, fast and intense activities as well as competitive, multiplayer environments make for a successful, enjoyable exergame. This enjoyment is evaluated through a 30 person user study. Multiple aspects of the exergaming user experience trials have been merged into a comprehensive survey, called ExerSurvey. All but one user thought the motions in the game were realistic and difficult to cheat. Ultimately, a game with near-realistic motions was shown to be an enjoyable, active video exergame for any environment.

Keywords:
Wearable computer Human–computer interaction Computer science Recall Multimedia Process (computing) Mobile device Wearable technology World Wide Web Psychology Embedded system

Metrics

36
Cited By
5.31
FWCI (Field Weighted Citation Impact)
36
Refs
0.97
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Context-Aware Activity Recognition Systems
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Physical Activity and Health
Health Sciences →  Medicine →  Physiology
Innovative Human-Technology Interaction
Physical Sciences →  Computer Science →  Human-Computer Interaction

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