JOURNAL ARTICLE

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments

Abstract

This paper introduces a novel visual attention model to compute user's gaze position automatically, i.e. without using a gaze-tracking system. Our model is specifically designed for real-time first-person exploration of 3D virtual environments. It is the first model adapted to this context which can compute, in real-time, a continuous gaze point position instead of a set of 3D objects potentially observed by the user. To do so, contrary to previous models which use a mesh-based representation of visual objects, we introduce a representation based on surface-elements. Our model also simulates visual reflexes and the cognitive process which takes place in the brain such as the gaze behavior associated to first-person navigation in the virtual environment. Our visual attention model combines the bottom-up and top-down components to compute a continuous gaze point position on screen that hopefully matches the user's one. We have conducted an experiment to study and compare the performance of our method with a state-of-the-art approach. Our results are found significantly better with more than 100% of accuracy gained. This suggests that computing in realtime a gaze point in a 3D virtual environment is possible and is a valid approach as compared to object-based approaches.

Keywords:
Gaze Computer science Context (archaeology) Computer vision Representation (politics) Artificial intelligence Eye tracking Human–computer interaction Point (geometry) Position (finance) Process (computing) Set (abstract data type) Visualization Object (grammar)

Metrics

10
Cited By
1.28
FWCI (Field Weighted Citation Impact)
18
Refs
0.81
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Visual Attention and Saliency Detection
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Gaze Tracking and Assistive Technology
Physical Sciences →  Computer Science →  Human-Computer Interaction
Visual perception and processing mechanisms
Life Sciences →  Neuroscience →  Cognitive Neuroscience
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