JOURNAL ARTICLE

Achieving Socially Optimal Outcomes in Multiagent Systems with Reinforcement Social Learning

Jianye HaoHo-fung Leung

Year: 2013 Journal:   ACM Transactions on Autonomous and Adaptive Systems Vol: 8 (3)Pages: 1-23   Publisher: Association for Computing Machinery

Abstract

In multiagent systems, social optimality is a desirable goal to achieve in terms of maximizing the global efficiency of the system. We study the problem of coordinating on socially optimal outcomes among a population of agents, in which each agent randomly interacts with another agent from the population each round. Previous work [Hales and Edmonds 2003; Matlock and Sen 2007, 2009] mainly resorts to modifying the interaction protocol from random interaction to tag-based interactions and only focus on the case of symmetric games. Besides, in previous work the agents’ decision making processes are usually based on evolutionary learning, which usually results in high communication cost and high deviation on the coordination rate. To solve these problems, we propose an alternative social learning framework with two major contributions as follows. First, we introduce the observation mechanism to reduce the amount of communication required among agents. Second, we propose that the agents’ learning strategies should be based on reinforcement learning technique instead of evolutionary learning. Each agent explicitly keeps the record of its current state in its learning strategy, and learn its optimal policy for each state independently. In this way, the learning performance is much more stable and also it is suitable for both symmetric and asymmetric games. The performance of this social learning framework is extensively evaluated under the testbed of two-player general-sum games comparing with previous work [Hao and Leung 2011; Matlock and Sen 2007]. The influences of different factors on the learning performance of the social learning framework are investigated as well.

Keywords:
Reinforcement learning Computer science Testbed Artificial intelligence Social learning Population Multi-agent system Q-learning Protocol (science) State (computer science) Machine learning Knowledge management

Metrics

18
Cited By
1.86
FWCI (Field Weighted Citation Impact)
36
Refs
0.90
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Evolutionary Game Theory and Cooperation
Social Sciences →  Social Sciences →  Sociology and Political Science
Game Theory and Applications
Social Sciences →  Decision Sciences →  Management Science and Operations Research
Experimental Behavioral Economics Studies
Social Sciences →  Social Sciences →  Safety Research

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