JOURNAL ARTICLE

Real-time stereo vision using semi-global matching on programmable graphics hardware

Abstract

Extracting depth information from pairs of stereo images in real-time allows interactive 3d operations on live video streams. We present a novel adaptation of the Semi-Global Matching (SGM) Algorithm [Hirschmuller 2005] to graphics processing (GPU) hardware, which operates in real-time and frees the CPU for other tasks. We also present shaders which use the extracted depth information to manipulate the video stream in real time.

Keywords:
Shader Computer science Graphics Computer graphics (images) Graphics hardware Matching (statistics) Computer vision Adaptation (eye) Artificial intelligence Graphics pipeline Stream processing 3D computer graphics Parallel computing

Metrics

24
Cited By
1.81
FWCI (Field Weighted Citation Impact)
2
Refs
0.85
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Image Processing Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Robotics and Sensor-Based Localization
Physical Sciences →  Engineering →  Aerospace Engineering
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