JOURNAL ARTICLE

<title>Context-sensitive multimedia</title>

Nathan S. AbramsonWalter Bender

Year: 1993 Journal:   Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE Vol: 1785 Pages: 122-132   Publisher: SPIE

Abstract

The integration of multimedia into heterogeneous computer applications exposes the need for context-sensitive multimedia objects which can adapt to the fluctuating resources and needs of the application. The typical model of a multimedia application is to give the application access to a library of static multimedia objects. System management of the presentation is limited to synchronization. We contend that multimedia objects should be dynamic and adaptable to their application environments. At the very least, multimedia objects should be scalable in terms of resource usage, e.g., the use of screen space, network bandwidth, and computational resources. Multimedia objects should also be able to alter their modes of representation in response to the changing needs of the user. Finally, multimedia objects should be capable of altering their content to fit the preferences of the user and the context of the presentation. We present a multimedia distribution system called O, which enables the creation of dynamic multimedia objects for distribution over a network. These objects are `self-aware,' in that they can be programmed with the behaviors necessary to respond to a changing presentation environment. O is featured as the multimedia distribution tool in both a personalized information retrieval application and a mapping application.

Keywords:
Computer science Multimedia Scalability Presentation (obstetrics) Context (archaeology) Synchronization (alternating current) Bandwidth (computing) World Wide Web Human–computer interaction Computer network

Metrics

5
Cited By
1.42
FWCI (Field Weighted Citation Impact)
0
Refs
0.85
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Multimedia Communication and Technology
Social Sciences →  Social Sciences →  Sociology and Political Science
Peer-to-Peer Network Technologies
Physical Sciences →  Computer Science →  Computer Networks and Communications
Video Analysis and Summarization
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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